Mar 20, 2009, 09:54 AM // 09:54 | #21 |
Wilds Pathfinder
Join Date: Aug 2007
Guild: [Luck]
Profession: E/
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Mar 20, 2009, 10:44 AM // 10:44 | #22 | |
Desert Nomad
Join Date: Apr 2006
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Quote:
Only way to not have any fluctuations is to store pure gold. Thing is, it wont increase ever. Go all out on something such as a damn rare minipet, and I can promise you, as long as the game servers are still on and the number of player doesnt magically drop down 99%, you are going to see an IMMENSE increase of its value. Dont believe me? Kuunavangs, which are not rare at all used to go for 70k before. Now its 100+ ecto (kinda hurts knowing I gave 2 of these to some random people last time before I quit). I got one of the fugly gray giants for 5k before, sold for 55k a couple of days ago. What about them asian pets? Do you really think a Kanaxai was worth 30000e when they first got distributed? Last PC I heard of one of those was for ~1000 armbraces, I guess you know how much that is |
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Mar 20, 2009, 11:26 AM // 11:26 | #23 | |
Frost Gate Guardian
Join Date: Nov 2005
Location: Staring At my computer
Guild: Knights an Heroes
Profession: Mo/
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Quote:
That update increased the drop rate of those two runes, so now the superior absorption isn't even worth salvaging. I maintain that the "The economy is broke" crowd purely want the values of the stuff they have to go up, but don't want to have to pay ~150k for two runes for that new warrior. People want to talk about devaluing - a superior absorption rune is worth 0.1% of what it was worth 3 years ago, much greater drop than anything else in the game. Of course you couldn't farm those effectively, so nobody "whines" about it. For the record, prior to that update I found ONE of those runes. If people truly want ectos to go up in price, add the skill Soulrending Shriek to a monster or two at the top of both stairs, and at random locations around UW, much like the Dying Nightmare was added to stop the solo 55 monk. So long UW speed clears or any enchantment based farming! Of course that would lead to the "I only play GW because of UWSC!! So now I quit!!" whine threads to start. To me, the whole discussion on the "broke economy" falls into the Be careful what you ask for, you just might get it! category. |
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Mar 20, 2009, 11:51 AM // 11:51 | #24 | |
Desert Nomad
Join Date: Apr 2006
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Quote:
As for that "skill", I kind of find those special monster only skills in GWEN a bit annoying - I'm just starting it, but it does look weird . |
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Mar 20, 2009, 12:23 PM // 12:23 | #25 |
Krytan Explorer
Join Date: Aug 2007
Location: The Netherlands
Profession: W/
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Facts:
-there is an infinite number of gold in game; but a finite amount that can be stored on each character/ account. -there is an infinite nummers of ectos ingame; they are stackable and relativiely expensive making them the prime trading comodity of choice. -except for a few rare items there is an infinite number of itmes in game. -ecto price is determined by 2 things: the first is trading ectos at the rare materials trader. the second and imo most important factor at this moment is the supply and demand of finite (in general unique miniatures) items ingame. Time has a huge impact on this; for as time progresses the suply of finite items decreases (dedicated in the HoM); decreasing the demand for ectos IN GENERAL! Contrary to what most percieve; the effort needed to acuiere wealth (of the infinite kind) has remained a constant over the years. In the beginning when god created guild wars; ectos traded for up to 20k; and obsidian shards for up to 15k. A full obi armor set cost well over 3000k. Now obi armor costs 1/5 as much. However in the old days there was no loot scaling and items cost 4/5 more in general than what they do today. So the net effort needed remained a constant. Only the introduction of (skills) builds for speed clearing and solo farming have eased the effort for acumulating wealth of the infinite kind nowadays. |
Mar 20, 2009, 10:54 PM // 22:54 | #26 | ||
Frost Gate Guardian
Join Date: Nov 2005
Location: Staring At my computer
Guild: Knights an Heroes
Profession: Mo/
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Quote:
Maybe update UW with monsters/skill from Factions or nightfall, Signet of Disenchantment would also work. Quote:
Eliminate the Infinite Supply - Put a cap on every drop in game. Once that cap is reached no more drop, until somebody disposes of some of that item. Of course with would mean that no more more ecto drops, until some are used. Of course eventually no more gold drop or anything. Doesn't that sound like fun - kill monsters get nothing! Eliminate the Traders - No longer is there a constant supply of anything. If you want my "stuff" you must pay what I want to charge! Wait a minute, many a thread exits here asking for MORE traders so we can devalue insignias. For the old timers, you remember this was the way it originally was. Find a seller of the materials you need, or go without. Sure made crafting armor a challenge. |
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Mar 21, 2009, 12:30 AM // 00:30 | #27 |
Teenager with attitude
Join Date: Jul 2005
Guild: Fifteen Over Fifty [Rare]
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Q&A isn't a discussion or suggestion forum. There is a thread open in the right place:
GW "Economy Bailout" Idea. Post there instead. Closed.
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People are stupid. |
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